Info from Shalelu Andosana about Goblins near Sandpoint
"Deverin's told me of your work against the goblins- well done. I've dedicated the last several years of my life to keeping them from causing too much trouble around these parts, but they're tenacious little runts. Like weeds that bite."
She stops to take a long drink of water. I mean, it's noon, so it's probably too early for vodka, right?
"Anyway, there's five major goblin tribes in the region, and, traditionally, they're pretty good at keeping each other in line with inter-tribal squabbles and the like. Yet from what I've been able to piece together, members of all five tribes were involved in the raid on Sandpoint. A fair amount of the Mosswood tribe goblins I dealt with last night were already pretty beat up, and there was a lot of chatter about the "longshanks" who killed so many of them. Different from the guards. Now that I've met you, it seems obvious from their descriptions who they were talking about. Seems like you've made an impression."
She looks you up and down, nodding. You guess she thinks y'all seem like you can handle yourselves in a fight? You also guess she's seen some shit - like there's a glint of steel behind her eyes.
"In any event, the fact that the five tribes are working together disturbs me. Goblin tribes don't get along unless they've got something big planned, and big plans require big bosses. I'm afraid that someone's moved in on the goblins and organized them. And judging by these recent raids, what they're organizing seems like bad news for all of us."
She sighs and moves a chair around to sit. The goblins in the cells behind her are rapt with attention at her words, like some of this is new to them.
"There are five major goblin tribes in the region. The closest to Sandpoint are the Birdcruncher goblins that live in caves along the western edge of the Devil’s Platter, although traditionally these goblins are the least aggressive of the five. To the south are the Licktoad goblins of the Brinestump Marsh, pests that are excellent swimmers. East are the Seven Tooth goblins of Shank’s Wood, goblins who’ve secured a place for themselves by raiding Sandpoint’s junkyard and rebuilding the stolen refuse into armor and weapons. Further east are the Mosswood goblins, likely the largest tribe but one traditionally held back by feuding families within their own ranks. And finally, there are the Thistletop goblins, who live on the Nettlewood coast atop a small island that some say holds a passing resemblance to a decapitated head."
She shifts and tugs idly at the hem of her armor - at first it seems like an unconscious tic, but maybe she's making sure her weapons are secure, and taking a moment to scan the room.
In addition, Shalelu shares with the party what she calls "Ten Fun Facts About Goblins".
1: Horse Hate: Goblins excel at riding animals, but they don’t quite get horses. In fact, their hatred of all things horse is matched only by their fear of horses, who tend to step on goblins who get too close.
2: Dog Hate: Although goblins raise horrible rat-faced creatures called (creatively enough) goblin dogs to use as mounts (and ride wolves or worgs if they can get them—goblins are quick to explain that wolves are NOT dogs), their hatred of plain old dogs nearly matches their hatred of horses. The
feeling is mutual. If your dog’s barking at the woodpile for no reason, chances are he smells a frightened goblin hiding in there somewhere.
3: Goblins Raid Junkyards: Garbage pits, gutters, sewers… anywhere there’s garbage, you can bet goblins are nearby. Goblins are weirdly adept at crafting weapons and armor from refuse, and are fond of killing people with what they throw away.
4: Goblins Love to Sing: Unfortunately, as catchy as their lyrics can be, goblin songs tend to be a bit too creepy and disturbing to catch on in polite society.
5: They’re Sneaky: An excited or angry goblin is a noisy, chattering, toothy menace, but even then, he can drop into an unsettling silence in a heartbeat. This, matched with their diminutive size, makes them unnervingly adept at hiding in places you’d never expect: stacks of firewood, rain barrels, under logs, under chicken coops, in ovens…
6: They’re A Little Crazy: The fact that goblins think of things like ovens as good hiding places reveals much about their inability to think plans through to the most likely outcome. That, and they tend to be easily distracted, particularly by shiny things and animals smaller than them that might make good eating.
7: They’re Voracious: Given enough supplies, a goblin generally takes nearly a dozen meals a day. Most goblin tribes don’t have enough supplies to accommodate such ravenous appetites, which is why the little menaces are so prone to going on raids.
8: They Like Fire: Burning things is one of the great goblin pastimes, although they’re generally pretty careful about lighting fires in their own lairs, especially since goblins tend to live in large tangled thistle patches and sleep in beds of dried leaves and grass. But give a goblin a torch and someone else’s home
and you’ve got trouble.
9: They Get Stuck Easily: Goblins have wiry frames but wide heads. They live in cramped warrens. Sometimes too cramped.
10: Goblins Believe Writing Steals Your Soul: The walls of goblin lairs and the ruins of towns goblins have raided are littered with pictures of their exploits. They never use writing, though. That’s not lucky. Writing steals words out of your head. You can’t get them back.
Goblins are the worst kind of bullshit - both wacky and lethal. Shalelu hates the fuckers. Do you have questions for her? We'll take care of any leftover biz and then start next session with conversing with her.
She stops to take a long drink of water. I mean, it's noon, so it's probably too early for vodka, right?
"Anyway, there's five major goblin tribes in the region, and, traditionally, they're pretty good at keeping each other in line with inter-tribal squabbles and the like. Yet from what I've been able to piece together, members of all five tribes were involved in the raid on Sandpoint. A fair amount of the Mosswood tribe goblins I dealt with last night were already pretty beat up, and there was a lot of chatter about the "longshanks" who killed so many of them. Different from the guards. Now that I've met you, it seems obvious from their descriptions who they were talking about. Seems like you've made an impression."
She looks you up and down, nodding. You guess she thinks y'all seem like you can handle yourselves in a fight? You also guess she's seen some shit - like there's a glint of steel behind her eyes.
"In any event, the fact that the five tribes are working together disturbs me. Goblin tribes don't get along unless they've got something big planned, and big plans require big bosses. I'm afraid that someone's moved in on the goblins and organized them. And judging by these recent raids, what they're organizing seems like bad news for all of us."
She sighs and moves a chair around to sit. The goblins in the cells behind her are rapt with attention at her words, like some of this is new to them.
"There are five major goblin tribes in the region. The closest to Sandpoint are the Birdcruncher goblins that live in caves along the western edge of the Devil’s Platter, although traditionally these goblins are the least aggressive of the five. To the south are the Licktoad goblins of the Brinestump Marsh, pests that are excellent swimmers. East are the Seven Tooth goblins of Shank’s Wood, goblins who’ve secured a place for themselves by raiding Sandpoint’s junkyard and rebuilding the stolen refuse into armor and weapons. Further east are the Mosswood goblins, likely the largest tribe but one traditionally held back by feuding families within their own ranks. And finally, there are the Thistletop goblins, who live on the Nettlewood coast atop a small island that some say holds a passing resemblance to a decapitated head."
She shifts and tugs idly at the hem of her armor - at first it seems like an unconscious tic, but maybe she's making sure her weapons are secure, and taking a moment to scan the room.
In addition, Shalelu shares with the party what she calls "Ten Fun Facts About Goblins".
1: Horse Hate: Goblins excel at riding animals, but they don’t quite get horses. In fact, their hatred of all things horse is matched only by their fear of horses, who tend to step on goblins who get too close.
2: Dog Hate: Although goblins raise horrible rat-faced creatures called (creatively enough) goblin dogs to use as mounts (and ride wolves or worgs if they can get them—goblins are quick to explain that wolves are NOT dogs), their hatred of plain old dogs nearly matches their hatred of horses. The
feeling is mutual. If your dog’s barking at the woodpile for no reason, chances are he smells a frightened goblin hiding in there somewhere.
3: Goblins Raid Junkyards: Garbage pits, gutters, sewers… anywhere there’s garbage, you can bet goblins are nearby. Goblins are weirdly adept at crafting weapons and armor from refuse, and are fond of killing people with what they throw away.
4: Goblins Love to Sing: Unfortunately, as catchy as their lyrics can be, goblin songs tend to be a bit too creepy and disturbing to catch on in polite society.
5: They’re Sneaky: An excited or angry goblin is a noisy, chattering, toothy menace, but even then, he can drop into an unsettling silence in a heartbeat. This, matched with their diminutive size, makes them unnervingly adept at hiding in places you’d never expect: stacks of firewood, rain barrels, under logs, under chicken coops, in ovens…
6: They’re A Little Crazy: The fact that goblins think of things like ovens as good hiding places reveals much about their inability to think plans through to the most likely outcome. That, and they tend to be easily distracted, particularly by shiny things and animals smaller than them that might make good eating.
7: They’re Voracious: Given enough supplies, a goblin generally takes nearly a dozen meals a day. Most goblin tribes don’t have enough supplies to accommodate such ravenous appetites, which is why the little menaces are so prone to going on raids.
8: They Like Fire: Burning things is one of the great goblin pastimes, although they’re generally pretty careful about lighting fires in their own lairs, especially since goblins tend to live in large tangled thistle patches and sleep in beds of dried leaves and grass. But give a goblin a torch and someone else’s home
and you’ve got trouble.
9: They Get Stuck Easily: Goblins have wiry frames but wide heads. They live in cramped warrens. Sometimes too cramped.
10: Goblins Believe Writing Steals Your Soul: The walls of goblin lairs and the ruins of towns goblins have raided are littered with pictures of their exploits. They never use writing, though. That’s not lucky. Writing steals words out of your head. You can’t get them back.
Goblins are the worst kind of bullshit - both wacky and lethal. Shalelu hates the fuckers. Do you have questions for her? We'll take care of any leftover biz and then start next session with conversing with her.
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