The party wakes the next morning feeling energized, well-rested, and generally pretty good. As much of any of those as one can feel in the World Wound, of course - an hour before dawn a pack of ravens landed on several tents as screamed while they turned inside-out, then flew away. Yikes. Kand and his team finish constructing the Trebuchet near mid-day, on the other side of the bridge across from the main gate of the wall around Citadel Drezen. With three well-placed shots the gates come down - an an army of Paladins and Crusaders rushes in! Our Heroes join in the fracas - and are quickly victorious over the cultists and minor demons in the courtyard around the Citadel proper. Aron Kir drew the party a map, before his troubles with the Demonsblood Drug: When the party is inside the walls, they see a pinkish-purplish glow surrounding the Citadel. The paladins cannot enter, and it's impervious to the kind of dispelling magic Our Heroes have at thei...
One item found is the Sword of Valor - a banner, which... well, but let us let Irabeth Tirablade describe it in her own words: The Inheritor herself carried this crimson banner into battle during the Shining Crusade. An army commander who carries the Sword of Valor increases the DV and OM of her army by 4 against armies of undead or evil outsiders. Yet the Sword of Valor’s greatest power lies not in offense but in defense. Mounted firmly upon an interior wall in a visible, public place, the Sword of Valor creates a 10-mile-radius area that bars demons and those who worship demons from using teleportation spells and effects and imparts on such creatures a –4 penalty to Armor Class and on all saving throws. Once per month while the banner is mounted on a wall, a worshiper of Iomedae within 30 feet of the banner can use it to summon a planetar to protect the banner and its surroundings for 1 day. Any nonevil creature that sleeps within a 1-mile radius becomes immune to fear effects from...
The seven adventurers: Antwon the Cavalier, Kand the Wizard, Torvan the rogue, and Vig the Ninja/Paladin, with their friend Kendra, and new friends Jestak the Barbarian and Joran the Wizard, descend into the tunnels carved underneath the Citadel Drezen. Joran explains that while the stairs had been dug out and plans found for caverns and mines, the crusaders never got around to completing the lower levels of the Citadel, but the demons with their cheap labor were able to carve an intricate series of chambers, used for nefarious purposes. One of those nefarious purposes was the imprisonment and torture of various Crusaders; the stairs lead down into such chambers. In the basement an oppressive feeling of chaos and evil suffuses and surrounds Our Heroes - it will be harder to cast spells of goodness and order here. There is a low susurration of maddening whispers, too low to make out details but enough to distract The Heroes from their task, and to sap a certain measur...
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