Our Heroes find their way to the Temple of the Peacock Spirit, a complex high in the northern Varisian mountains where an ancient cult from the Runelord's time is rumored to be found. They travel by way of the Viridian Transendence, a ritual that involves singing and dancing. Yes, even Antwon. And of course Nelson joined in. That should not have been a question I wouldn't think. Most of the inhabitants just waved The Party through, saying something about "He wants to meet with you." There was almost a fight with some Wereboars, but a quick shiv to the leader's kidney sorted shit out right quick. Then a long bridge, and a nice cathedral where the party cleaned out some haunted paintings and ALMOST kept from pissing everyone off just long enough to get some lunch. Maybe next time. I hear they have a nice buffet. Then downstairs - some demons, and some other strange dudes, and a weird feathery freak who spoke of himself in third person and called...
In a room with 30 faces, skinned and mounted to plaques, you found a journal and ledgerbook, probably from Ironbriar. It's written in code, using Elvish, Draconic, and Infernal alphabets, and Kendra has a deuce of a time translating. But she's getting some stuff from it: Ironbriar's been a worshiper of Norgorber for a long while - at the start, in His aspect of secrets and espionage, but a few years ago he started hearing Norgorber speak to him as The Skinsaw Man - the aspect of Norgorber most extreme, the God of ritual murders and serial killers. It seems like also, over the last several years, Ironbriar plotted against and murdered the other Six that made up the Brotherhood of the Seven. Several months ago he met with - and was seduced by - Xanesha, who taught him the Sihedron ritual. Ironbriar's visited "Lovely Xanesha" at a site in the Underbridge called "The Shadow Clock". Ironbriar received 1200 gp from the Red Mantis (?) for delivery...
Besides the standard things we play with - rolling initiative every round, first potion is a swift action that provokes - here's some more. I'll update this, periodically, as we come up with more. There are no stat-boosting items, and spells don't affect stats. For example, Enlarge just embiggens someone - they weapon gets bigger and does more damage, and they get reach - they don't get any change to ST or DX. That'll keep some of the on-the-fly math down as we get more levels. In response we'll get a bonus Stat point each even level (instead of every four levels). Death is not the End, necessarily: when the dice fall against us and we start our journey down the Black River from which none emerge, we can instead hover unconscious and reviveable. When this happens you lose a stat point permanently - of your choice, with a cool story (ringing in your ears, severed finger, nasty scar - come up with something cool). You can, of course, choose instead to m...
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