A brief Interlude featuring: Kendra Lorrimor
I remember when I first learned what 'imaginary' really meant, and thinking that perhaps it was one of those cases like saying 'going to the bathroom' when you meant peeing, not taking a bath. My friends weren't imaginary - they knew things, and they told me things, and sometimes I even saw them. I still had to pour their tea and eat their cookies at our tea parties, but they did give me good advice. "Don't step there Kendra - that plank is weak," they would tell me, or warn me about some of my father's workers and let me know who I could and could not trust.
Doesn't everyone have imaginary friends who keep them out of trouble? What's the point in having imaginary friends otherwise? It took me a while to figure out that I was different, somehow, and that my imaginary friends were actual spirits; external and categorically different than me. As I grew older, and my friends began to outgrow their childhoods, I more and more felt different. I was never isolated or lonely, because I am still surrounded by my spirit friends (even though not all of them are exactly friendly), but it's been difficult to make connections with people, difficult to find a place in the world.
It's difficult to study and concentrate, sometimes - father says.... oh. I mean, father SAID. I am still adjusting to this. Father SAID I would never make a good wizard because I was too distracted - but Pharasma watches over us all, and I hope that with my aid I can help some of my friends find their way to her grace, to find some rest and peace.
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Here for reference is Kendra's character sheet.
Kendra Lorrimor – Human Oracle of
Pharasma – Level 3 / Tier 1 – NG
Doesn't everyone have imaginary friends who keep them out of trouble? What's the point in having imaginary friends otherwise? It took me a while to figure out that I was different, somehow, and that my imaginary friends were actual spirits; external and categorically different than me. As I grew older, and my friends began to outgrow their childhoods, I more and more felt different. I was never isolated or lonely, because I am still surrounded by my spirit friends (even though not all of them are exactly friendly), but it's been difficult to make connections with people, difficult to find a place in the world.
It's difficult to study and concentrate, sometimes - father says.... oh. I mean, father SAID. I am still adjusting to this. Father SAID I would never make a good wizard because I was too distracted - but Pharasma watches over us all, and I hope that with my aid I can help some of my friends find their way to her grace, to find some rest and peace.
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Here for reference is Kendra's character sheet.
ST: 8 DX: 14 HP:
26
CN: 12 IN: 16
WS: 10 CH: 21
AC: 20 (Touch: 14 FlatFooted: 18) Init: +2 BAB:
+2
Saves (F/R/W): +3/+4/+6 Speed 20’ CMD: 13 CMB:
+1
Skills: Heal +6 Knowledge (Nature) +9 Knowledge (Religion) +9
Knowledge (planes) +9 Knowledge (History) +9 Survival +6 Linguistics +8 Perception
+3 Speaks: Aklo, Common
(Taldane), Ancient Orsiriani, Azlanti, Draconic, Celestial, Varisian, Elven
Feats:
·
Extra Channel +2 Channel Energy / day
·
Selective Channel: up to 5 people not affected
by Channel Energy
·
Oracle: Life Mystery (Channel Energy and Safe
Curing revelations)
·
Safe Curing: can cast cure spells without
provoking
·
Possessed Curse (-2 to Concentration checks,
concentrating to maintain spell duration provokes, roll twice and take best vs
possession or domination)
·
Iron Will: +2 to Will saves
·
Hard to Kill: Can go to double-CN negative and
automatically stabilizes
·
Mythic Extra Channel: +2 Channels per day, can
burn 2 Mythic Points for a channel
·
Faith’s Reach: Can cast Touch spells with a
range of 30’
·
Inspired Spell: standard action, spend 1 MP,
cast ANY spell of a good level, at +2 level
·
5 Mythic Points per day
Gear:
+1 Breastplate, +1 Light X-bow, Light
mace. Decent set of clothes, nice boots, cloak of resistance +1
Backpack/Bedroll (Holy book of
Pharasma, Holy Symbol, Flint and steel, mess kit, 50’ rope, soap, 10 torches, 5
days rations, waterskin), 3 flasks holy water, 2 CLW potions, CLW wand (32
charges), CLW wand (50 charges), +1 Ring of
Protection, moderately fancy outfit.
Scrolls: Obscuring Mist, Sanctuary,
Remove Fear x2, Cause Fear, Command
88 gold in misc
coinage
Spells DC 15 + LVL Per day: ∞ /6
0: Create Water, Detect Magic,
Light, Mending, Read Magic
1: Bless, CLW, Comprehend
Languages, Detect Undead, PFE
Channel Energy:
Standard action, doesn’t provoke, 10/day,
Will DC 16 for half in 30’, 2d6 heal, or 2d6 dam (to undead)
Combat: Light Mace: +1 d6-1 20 x2 +1 Light X-Bow: +5 d8+1 19-20 x2
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