Big Fight in the Underbridge Clocktower!

Our Heroes approach the Underbridge section of Magnimar, easily finding the Clocktower referenced by Ironriar (it's 180 feet tall - the tip of it is 5 feet below the Irespan).  It's leaning and crumbling, and looks like only some crappy scaffolding is keeping it standing; some 'friendly' locals say they haven't seen anyone going in and out that day, since they've been drinking outside the bar.  In the muddy tracks outside are several sets of humanoid footprints - as well as a set of prints that are large and difficult to classify.

Gentle Reader, allow me now to lead you through a sort of thought exercise.  Imagine that you are a wolf.  A canny and cunning wolf, a Battle Wolf, who has a halfling friend that rides you around into battle and adventures.  You have a jacket, which you appreciate on these rainy cold Magnimarian days, and sometimes you are lifted to the tops of buildings by your halfling friend and his human and half-orc companions.  The first time was terrifying but now you're used to it, and even somewhat enjoy the experience.

Are you with me, Gentle Reader?  Imagining yourself as the kind of wolf who charges horrifying monsters as the steed for a brave cavalier?  With your harness and ropes, being slung up and down buildings?

Okay.  We are on the same page.  Now imagine yourself, as Nelson the wolf, being lowered over the side of a Bridge that's 250 feet above the ground.  And not just lowered down, but swung around to the girders and beams on the underside of the bridge, and then from there down onto a rickety scaffolding that holds up the roof of a clocktower that looks close to collapse.

You're a Good Dog, Nelson.  13 out of 10.

Anyway.  The Party enters the top floor of the clocktower - above the actual (non-functional) clock, and from a pile of cushions and pillows emerges a winged, four-armed Demon!  The demon flies out of the hole in the ceiling and moves to an attack position!  Shayliss fires magic missles at it, which seem to hurt it a little, but Kendra and Antwon recognize it for the illusion that it is, and call a warning out to the party.  Additionally, a silence spell is cast around the hole in the ceiling, silencing the spellcasters; from the pile of soft things energes Xanesha, who fails to backstab Antwon!

The battle is joined!  Xanesha is difficult to hit, acts twice in each round (as befitting her mythic nature), and hits HARD when she does - but in the end she is slain....  Just as three faceless stalkers appear!  Who also go down fairly easily - and then a Flesh golem lumbers up from the base of the tower!  Vig is knocked off the edge (and almost perishes in the fall - his Mythic nature keeps him alive and stable, though knocked out and injured from the landing).  The golem attempts to grab his mistress Xanesha and flee, but Our Heroes slay the beast just before it leaps out the hole where Our Party entered.

Slaying their first Mythic enemy is a Mythic trial - everyone gains a Mythic Tier!  Huzzah!

Everyone is healed, and loots the chamber, finding several thousand gold in coins, jewelry, and gems, many strange and peculiar magical items - and a note to Xanesha from her sister, up in Turtleback Ferry.  Hmmmm!

The next day, after a nice rest and a big hot meal, The Heroes receive an invitation to dine with the Mayor that night.  They eagerly accept, of course.  The mayor appears to be slovenly and unconcerned with the mechanics of rule, leaving such decisions to his assistant, but upon further conversation has a keen social and political wit.  He tells the party that there is a huge power vacuum in Magnimar, and to be wary of political maneuvers using their status as Heroes; He awards each of them 5000 gold, schedules a festival and award ceremony for a week's time from now, and cleans up any potential roadblocks in Kendra's assumption of the Foxglove Townhouse as her own.

A day after this, a beautful woman knocks on the door mid-day; she introduces herself as Sorshen, and has a business proposal for Our Heroes.  An army of Paladins is embarking from Kenabres - up north in Mendev, close to the World Wound - heading to the abandoned city of Drezen to reclaim it from demons.  The Party is asked to accompany this army as scouts and troubleshooters; they accept, and Sorshen says that she will return in a few months to teleport everyone to Kenabres.

A brief conversation is had with this attractive and powerful wizard - she seems to know things about the Sihedron Rune, and is bemused by Antwon's attentions.  When Kendra comes downstairs and is informed of their visitor, she turns white and gets a reference book on the Ancient Thassilonians, turning to a sketch of The Lady's Light (a statue on the coast, 50 miles south of Magnimar).  And yes, the woman who was here looks almost exactly like the statue!

Kendra things that is improbable - Sorshen ruled as the Runelord of Lust for 5000 years, and that empire fell apart 10,000 years ago; perhaps THIS Sorshen is a clone of some sort?  It is a mystery - but one that will have to wait for next time, because I am exhausted after imagining myself as Nelson the Wolf, and Our Party's Adventures needs must continue next time.


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