Kendra level 6 Tier 2
Kendra Lorrimor –
Human Oracle of Pharasma
– Level 6 / Tier 2 – NG
ST: 8 DX: 14 CN:
12 HP: 49 Gold: 8588
IN: 16 WS: 10 CH: 25
AC: 20 (Touch: 14
FF: 18) Init: +4 BAB:
+4
Saves
(F/R/W): +4/+5/+8 Speed 20’ CMD: 15 CMB: +3
Skills: Heal +8 Knowledge
(Nature) +13 Knowledge (Religion) +13 Knowledge (planes) +13 Knowledge
(History) +12 Survival +6 Linguistics +11 Perception
+5 Sneak
+1 Swim -3
Speaks: Abyssal,
Aklo, Ancient Orsiriani, Azlanti, Celestial, Common (Taldane), Draconic, Elven,
Infernal, Thassilonian, Varisian
Feats:
- · Extra Channel +2 Channel Energy / day
- · Selective Channel: up to 5 people not affected by Channel Energy
- · Oracle: Life Mystery (Channel Energy and Safe Curing revelations)
- · Safe Curing: can cast cure spells without provoking
- · Possessed Curse (-2 to Concentration checks, concentrating to maintain spell duration provokes, roll twice and take best vs possession or domination)
- · Fateful Channel: Channeling gives each creature healed a reroll on a d20 within 6 rnds
- · Iron Will: +2 to Will saves
- · Hard to Kill: Can go to double-CN negative and automatically stabilizes
- · Mythic Extra Channel: +2 Channels per day, can burn 2 Mythic Points for a channel
- · Faith’s Reach: Can cast Touch spells with a range of 30’
- · Relentless Healing: Free action, restore life if died within 1 round by casting/channelling
- · Amazing Initiative: add tier to Init; free, 1 MP, extra standard (no casting)
- · Inspired Spell: standard action, spend 1 MP, cast ANY spell of a good level, at +2 level
- · Hierophant: 7 Mythic Points per day
Gear:
+1
Breastplate, +1 Light X-bow, Light mace. Decent set of clothes, nice boots,
cloak of resistance +1
Backpack/Bedroll
(Holy book of Pharasma, Holy Symbol, Flint and steel, mess kit, 50’ rope, soap,
10 torches, 5 days rations, waterskin), 3 flasks holy water, 2 CLW potions, CLW
wand (28 charges), CLW wand (50 charges), Cure Mod Wand (12 Charges) +1 Ring of
Protection, moderately fancy outfit.
Scrolls:
Obscuring Mist, Sanctuary, Remove Fear x2, Cause Fear, Command,
Ioun Stone:
+10 temp HP / day. Ioun Stone: +1 to
Knowledge checks
Spells DC 17 + LVL Per day: ∞ / 8 / 7 / 5
0 (7):
Create Water, Detect Magic, Detect Evil, Guidance, Light, Mending, Read Magic
1 (4+2+1):
Bless, CLW, Comprehend Languages, Detect Evil, Detect Undead, Remove Fear,
Shield of Faith
2 (2+2): PFE
Communal, Cure Moderate, Lesser Restoration, Resist Energy
3 (1+2):
Neutralize Poison, Cure Serious, Dispel Magic
Channel
Energy:
Standard action,
doesn’t provoke, 12/day, Will DC 18 for half in 30’, 3d6 heal, or 3d6 dam (to
undead)
Combat: Light
Mace: +2 d6-1 20 x2 +1
Light X-Bow: +6 d8 19-20 x2
Comments
Post a Comment