Shayliss Level 5 Tier 1

Shayliss – Human Sorceror – Level 5 Tier 1 – CG

ST: 8           DX: 16          HP: 38
CN: 14        IN: 12           Init: +7
WS: 10        CH: 21


AC: 14 (18) (Touch: 14 (18) FlatFooted: 11 (15)) BAB: +2

Saves (F/R/W): +4/+5/+5 Speed 30’ CMD: 14 CMB: +1


Skills: Knowledge (Arcana) +10 Knowledge (Engineering) +10
Spellcraft +10 Sneak +5 Perception +1 Swim +0

Speaks: Common (Taldane), Dwarven

Feats:
  • · Toughness
  • · Improved Initiative
  • · Spell Penetration (+2 to beat SR)
  • · Toppling Spell (+1 lvl, add trip effect to force spells at +10)
  • · Eschew Materials
  • · Arcane Bond (1 extra spell per day)
  • · Metamagic Adept (1/day metamagic with no added casting time)
  • · Archmage: 5 Mythic points / day, Hard to Kill, Surge 1d6
  • · Competent Caster: Automatically succeed at Concentration checks to cast arcane spells
  • · Mythic Spell Casting (Feat)
  • · Wild Arcana: 1 MP, swift, cast any spell on class list of level I can cast, acts as 2 levels higher
Gear:

3 daggers. Decent set of clothes, nice boots, cloak of resistance +1, ring of protection +1

Backpack/Bedroll (Flint and steel, mess kit, 50’ rope, soap, 10 torches, 5 days rations, waterskin), acid flask (component for Acid Splash), 2 CLW potions, moderately fancy outfit. 5618 gold in misc coinage.

Scrolls: Dispel Magic, Haste, See Invis

Spells DC 15 + LVL Per day: ∞ / 8 / 6

0 (6): Acid Splash, Detect Magic, Light, Mage Hand, Mending, Prestidigitation

1 (4+1): Feather Fall, Grease, Identify, Mage Armor, Magic Missile (Mythic), Vanish

2 (2+1): Glitterdust, Invisibility, Levitate

Mythic Magic Missile: spend 1 MP, each missile does 2d4+1, not blocked by shield

Combat: Dagger: +1 d4-1 19-20 x2 Acid Splash d3+1 touch +5

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