Shayliss Level 5 Tier 1
Shayliss – Human Sorceror – Level 5 Tier 1 – CG
ST: 8 DX: 16 HP: 38
CN: 14 IN: 12 Init: +7
WS: 10 CH: 21
AC: 14 (18) (Touch: 14 (18) FlatFooted: 11 (15)) BAB: +2
ST: 8 DX: 16 HP: 38
CN: 14 IN: 12 Init: +7
WS: 10 CH: 21
AC: 14 (18) (Touch: 14 (18) FlatFooted: 11 (15)) BAB: +2
Saves (F/R/W): +4/+5/+5 Speed 30’ CMD: 14 CMB: +1
Skills: Knowledge (Arcana) +10 Knowledge (Engineering) +10
Spellcraft +10 Sneak +5 Perception +1 Swim +0
Speaks: Common (Taldane), Dwarven
Feats:
3 daggers. Decent set of clothes, nice boots, cloak of resistance +1, ring of protection +1
Backpack/Bedroll (Flint and steel, mess kit, 50’ rope, soap, 10 torches, 5 days rations, waterskin), acid flask (component for Acid Splash), 2 CLW potions, moderately fancy outfit. 5618 gold in misc coinage.
Scrolls: Dispel Magic, Haste, See Invis
Spells DC 15 + LVL Per day: ∞ / 8 / 6
0 (6): Acid Splash, Detect Magic, Light, Mage Hand, Mending, Prestidigitation
1 (4+1): Feather Fall, Grease, Identify, Mage Armor, Magic Missile (Mythic), Vanish
2 (2+1): Glitterdust, Invisibility, Levitate
Mythic Magic Missile: spend 1 MP, each missile does 2d4+1, not blocked by shield
Combat: Dagger: +1 d4-1 19-20 x2 Acid Splash d3+1 touch +5
Skills: Knowledge (Arcana) +10 Knowledge (Engineering) +10
Spellcraft +10 Sneak +5 Perception +1 Swim +0
Speaks: Common (Taldane), Dwarven
Feats:
- · Toughness
- · Improved Initiative
- · Spell Penetration (+2 to beat SR)
- · Toppling Spell (+1 lvl, add trip effect to force spells at +10)
- · Eschew Materials
- · Arcane Bond (1 extra spell per day)
- · Metamagic Adept (1/day metamagic with no added casting time)
- · Archmage: 5 Mythic points / day, Hard to Kill, Surge 1d6
- · Competent Caster: Automatically succeed at Concentration checks to cast arcane spells
- · Mythic Spell Casting (Feat)
- · Wild Arcana: 1 MP, swift, cast any spell on class list of level I can cast, acts as 2 levels higher
3 daggers. Decent set of clothes, nice boots, cloak of resistance +1, ring of protection +1
Backpack/Bedroll (Flint and steel, mess kit, 50’ rope, soap, 10 torches, 5 days rations, waterskin), acid flask (component for Acid Splash), 2 CLW potions, moderately fancy outfit. 5618 gold in misc coinage.
Scrolls: Dispel Magic, Haste, See Invis
Spells DC 15 + LVL Per day: ∞ / 8 / 6
0 (6): Acid Splash, Detect Magic, Light, Mage Hand, Mending, Prestidigitation
1 (4+1): Feather Fall, Grease, Identify, Mage Armor, Magic Missile (Mythic), Vanish
2 (2+1): Glitterdust, Invisibility, Levitate
Mythic Magic Missile: spend 1 MP, each missile does 2d4+1, not blocked by shield
Combat: Dagger: +1 d4-1 19-20 x2 Acid Splash d3+1 touch +5
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