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Showing posts from August, 2019

Lady's Light part 2

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Past the Grey Maiden outpost Our Heroes find the teleporter and operate it as per the directions - and find themselves in a room with a handful of Lust Sinspawn.  Lust Sinspawn look like this: Lust Spawn How sexy. They wave our heroes through: "Sorshen's waiting for you.  Go ahead."  And The Party passes through - I mean, they have trustworthy faces, after all, and are probably not leading Our Heroes astray.  They find their way into a ballroom, with a party in full swing!  Dozens of masked men and women dressed in fine clothing dance to the music of a small orchestra, while many other people eat, drink, and chat to the side of the central dance floor.  Just below the stage where the musicians sit, atop a ruby throne, is Sorshen herself!  She rises from the throne as the party enters, claps her hands twice to silence the musicians, and says: “Oh my sweet subjects,” she coos, her voice seductive and penetrating. “Now is the time f...

The names and sins of the Runelords

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In the Lady's Light, Our Heroes encountered several statues of the Runelords, identifying them by their Aspect and their name.  In no particular order: Alaznist: Runelord of Wrath (At large) Xanderghul: Runelord of Pride (Weakened, stuck inside the Temple of the Peacock Spirit)                 Karzoug: Runelord of Greed (Whereabouts and status unknown) Sorshen: Runelord of Lust (currently consulting with Xanderghul) Belimarius: Runelord of Envy (Time-locked in Cristilan) Krune: Runelord of Sloth (Deceased, slain by Alaznist) Zutha: Runelord of Gluttony (Deceased, slain by Alaznist)

Kendra level 6 Tier 2

Kendra Lorrimor – Human Oracle of Pharasma – Level 6 / Tier 2 – NG ST: 8                 DX: 14                      CN: 12           HP: 49                   Gold: 8588 IN: 16               WS: 10                      CH: 25          AC: 20   (Touch: 14    FF: 18)           Init: +4          BAB: +4         Saves (F/R/W): +4/+5/+8         Speed 20’         CMD: ...

Shayliss Level 5 Tier 1

Shayliss – Human Sorceror – Level 5 Tier 1 – CG ST: 8           DX: 16          HP: 38 CN: 14        IN: 12           Init: +7 WS: 10        CH: 21 AC: 14 (18) (Touch: 14 (18) FlatFooted: 11 (15)) BAB: +2 Saves (F/R/W): +4/+5/+5 Speed 30’ CMD: 14 CMB: +1 Skills: Knowledge (Arcana) +10 Knowledge (Engineering) +10 Spellcraft +10 Sneak +5 Perception +1 Swim +0 Speaks: Common (Taldane), Dwarven Feats: · Toughness · Improved Initiative · Spell Penetration (+2 to beat SR) · Toppling Spell (+1 lvl, add trip effect to force spells at +10) · Eschew Materials · Arcane Bond (1 extra spell per day) · Metamagic Adept (1/day metamagic with no added casting time) · Archmage: 5 Mythic points / day, Hard to Kill, Surge 1d6 · Competent Ca...

Lady's Light Part 1

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We rejoin Our Heroes in Magnimar, at the Lorrimor Townhouse (previously the Foxglove Townhouse).  Plans are discussed, objectives evaluated, and outcomes looked into.  The Party decides to head to Sandpoint and follow up on Nualia's claim of charming the Sheriff. Claims which new interim Sheriff Shalelu verifies; the Sheriff attempted to kill the mayor, and was put down.  Shalelu had not heard of Nualia and Tsuto's escape (and, in Tsuto's case, his recapture and commutation of sentence to exile in Ft. Rannick), but she wasn't too surprised.  Seems Sandpoint might be making some Frontier Justice types of decisions for the foreseeable future, thinks the party, and they are likely not incorrect. Shayliss stays home.  She's cut all ties with Sandpoint and has no desire to interact with her parents or be reminded of her dead sister.  She does approach Torvan later and ask if he heard anything about Vin - which Torvan misunderstands at first as having somethi...

The note found in Xanesha's lair

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Big Fight in the Underbridge Clocktower!

Our Heroes approach the Underbridge section of Magnimar, easily finding the Clocktower referenced by Ironriar (it's 180 feet tall - the tip of it is 5 feet below the Irespan).  It's leaning and crumbling, and looks like only some crappy scaffolding is keeping it standing; some 'friendly' locals say they haven't seen anyone going in and out that day, since they've been drinking outside the bar.  In the muddy tracks outside are several sets of humanoid footprints - as well as a set of prints that are large and difficult to classify. Gentle Reader, allow me now to lead you through a sort of thought exercise.  Imagine that you are a wolf.  A canny and cunning wolf, a Battle Wolf, who has a halfling friend that rides you around into battle and adventures.  You have a jacket, which you appreciate on these rainy cold Magnimarian days, and sometimes you are lifted to the tops of buildings by your halfling friend and his human and half-orc companions.  The first t...

A Sawmill and a Chemical Works

Our Heroes begin with a professional consultation with Sheila Heidmarch of the Pathfinders, to figure out what's up with the strange piece of metal they've found.  She identifies it as part of The Sihedron Rune - and she has a manner of speaking where one can really hear those capital letters - and activates the Shard (deactivating the Curse of Envy) by applying an Ioun Stone to it. The Party then retires to their rented suite of rooms, thinking that the hour before dawn is the best time to begin assaulting the two locations.  Since they've already been inside the sawmill they head to the Chemical works, arriving there around 9am, just as the sky is lightening. The Chemical Works - Vorkstag and Grine's Chymic Factory, to be more precise - is on a small island in the river on which Magnimar is built, isolating it and it's chemical stench from the Good People of Magnimar.  It's an ugly boxy building, two or three stories tall (the only windows are at the top),...